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Devlog
Release version 1.4.1
June 11, 2022
by
8BitSkull
5
Performance upgrade. Implemented engine side frustum culling. This should provide a significant framerate improvement, particularly on larger/denser maps...
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Patch - version 1.4.0
February 13, 2022
by
8BitSkull
3
New feature: Moon Wizard Fix: Breakable objects will now respawn when loading / starting a new save file. Buffed the Defense stat on new drops. Chests and breakable objects now favour coin drops of lo...
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Patch - version 1.3.1
August 19, 2021
by
8BitSkull
3
Changes * Update: Latest version of LuaJIT implemented. Expect this to solve most Linux specific bugs, along with better performance generally across operating systems. This may improve issues on macO...
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Patch - version 1.3.0
March 26, 2021
by
8BitSkull
1
Changes * Updated behaviour of 'doubling' chests. * Updated level caps in later stage areas. * You now have to face allies to speak to them. * Gamepad: World map will now start at wherever you last en...
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Patch - version 1.2.5
February 25, 2021
by
8BitSkull
Changes * Performance improvements in enemy logic. * Added tips on transition between screens. These can be turned off in the visual section of the settings menu. * Improved gamepad target locking. *...
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Patch - version 1.2.4
February 17, 2021
by
8BitSkull
Changes * Added gamepad target locking tutorial in Academy. * Fix: Text over chests and rifts was broken in 1.2.3. * Moved position of Tarkumendo fast travel markers to improve gamepad navigation. * M...
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Patch - version 1.2.3
February 15, 2021
by
8BitSkull
2
Changes Improved text legibility. Gamepad: Improved menu UX. Gamepad: Added LPad support to menus. Corrected performance improvement to ensure it works on MacOS and Linux. Updated dev Twitch link. Gam...
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Patch - version 1.2.2
January 18, 2021
by
8BitSkull
Fixes Significant performance improvement Added keyboard shortcuts to dialogue (move up/down to select options, quit to close, use quest item to make selection) Minor Linux crash fixes Fixed errors ge...
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Patch - version 1.2.1
December 02, 2020
by
8BitSkull
2
Fixes Added constraint on gamepad target crosshair so that it can not go off screen. Fix: When settings menu was accessed from start menu using gamepad, SFX slider would be instantly selected for slid...
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Gamepad overhaul
November 28, 2020
by
8BitSkull
2
Gamepad Overhaul The gamepad controls have been overhauled completely. We would love to welcome feedback and bug reports so that we can improve them further if possible! Fixes Fixed bug relating to bu...
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Coming soon: Gamepad overhaul
November 09, 2020
by
8BitSkull
A complete revamp of Fates of Ort's gamepad controls is in progress. The current system relies heavily on controlling a cursor with a joystick, which is a clunky solution. The new system includes the...
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Patch - version 1.1.2
October 13, 2020
by
8BitSkull
1
Fixes Hero Mode - fixed a bug where you were able to use the last element to be lost. Fixed bug where attunement combo would be hurt when using large Fate Spike under Dormenkhort. Fixed bug that made...
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Patch - version 1.1.1
September 14, 2020
by
8BitSkull
2
Fixes Hero Mode: You can now fast travel with enemies nearby if your health is above 75% of max Fixed start menu incorrectly tagging some save slots as being Hero Mode (this was purely visual and did...
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